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Tips & Tutorials/  [TiC-G]MeanGoof's Scripting Tutorial/  Lesson#4:

MeanGoof wrote this scripting tutorial to help the MiGHTY [TiC]Clan and others.
 MeanGoof's Scripting Tutorials:
 
(17 July, 2002)
 
(By: "Meangoof")
 (Former [TiC]Clan Guest)



 Lesson #4:

Cycler script lesson:

 

Definition for the purpose of this class:
 

We will use the term "doo-dad" through out this lesson. The definition of a "doo-dad" is:
 a which-a-ma-call-it that can be a keyboard key, a mouse button, mouse wheel, joystick button etc.


Before we get started with the cycler script, I will review some of the CS commands that will be used during this lesson (sort of a refresher).


 

Review of important commands:
 

alias :

The alias command allows you to create new valid CS commands that can then be used anywhere a valid CS command can be used. Its general format is:

alias newCommand "validCSCommand1;validCSCommand2;....;validCSCommandn"

This line creates a new command called newCommand, which when executed; executes validCSCommand1 ... validCSCommandn in the order specified in the alias line.


bind :

The bind command allows you to associate a doo-dad on your keyboard, mouse, or joystick to a valid CS command. Its general forms are:

bind "doo-dad" "validCSCommand"
bind "doo-dad" "+aPlusMinusCommand"
bind "doo-dad" "aCompoundCommandPart1;...;aCompoundCommandPartn"

In the first form, when the doo-dad is pressed, the validCSCommand is executed.

In the second form, when the doo-dad is pressed, the +aPlusMinusCommand is executed, and when the doo-dad is released, the -aPlusMinusCommand is executed.

In the third form, when the doo-dad is pressed, the commands bound to the doo-dad are executed one at a time from left to right.


+/- commands :

Commands for which the + version is normally bound to a key. When the key bound to it is pressed, the + version is executed, and when the key is released, the - version is executed.


+speed and -speed :

This is a +/- command. When the +version is executed, the player starts to walk, and will do so until the -version is executed.


+duck and -duck :

This is a +/- command. When the +version is executed, the player goes into a crouched position, and will stay in the crouched position until the -version is executed.


wait :

Pauses while the previous command finishes execution. Used mainly to allow commands time to finish execution. Specially useful, when commands require response from the server, which takes time. If the command following a command that requires a response from the server requires the game state to have been set by the previous command and is executed before the previous command has finished execution, the script will fail in unexpected ways. By putting some wait commands between the two commands, it allows the first command to finish execution before the follow-on command starts execution. Unfortunately, the number of required wait commands varies depending on the lag of the server, so a lot of fine tuning is normally required. Sometime a script using the wait command will work on a server and then will fail on another server that has a different ping.

example of wait command:

alias +crouchJump "+duck;wait;wait;+jump;wait;wait"
alias -crouchjump "-duck;wait;wait;-jump;wait;wait"


developer and echo :

Use a combination of these two commands to echo a message to the top left hand corner of your HUD.

example:

developer 1;echo This message is displayed on your HUD;developer 0

The above will display the message on the top left corner of your HUD.


 

Basics of cycler script :
 

A cycler script allows you to use one doo-dad to cycle another doo-dad through various functions. In essence, it allows you to use one key for various purposes. For example, if you are like me, you use the w key on your keyboard to run forward. With a cycler script, you can make the w key, make you run forward when you press the first doo-dad. Next time you press the first doo-dad, the w key will make you walk forward, the next time you press the first doo-dad, the w key will make you walk at the crouch, the next time you press the first doo-dad, the w key will make you walk at the crouch very slowly, and finally the next time you press the first doo-dad the w key will be back to the first mode (making you run forward), and so on, cycling through indefinitely.


 

Writing a cycler script :
 

This particular script as first written by [TiC-BC]Itsbry.

First we create a command that will change its value (re-aliased) every time the cycler doo-dad is pressed. It is the command that is bound to the cycler doo-dad, and it will modify itself on the fly each time it is executed. It will start off as an alias to another command that we will call mode2.

alias motionMode "mode2"

So when the cycler doo-dad (which is bound to motionMode) is pressed, it will execute the mode2 command (which we will soon define).

Now we will define the various shapes that the motionMode command will take. Remember, the motionMode command is what is bound to the cycler doo-dad, so every time the cycler doo-dad is pressed, this command must (1) set the new functionality for the motion of the player and (2) re-alias itself (self-modify) so that the next time the cycler doo-dad is pressed, a new function will be executed. The following new commands are the various shapes that the motionMode command will take:

alias mode1 "-speed;wait;wait;-duck;wait;wait;developer 1;echo In normal running mode;developer 0;alias motionMode mode2"

alias mode2 "+speed;wait;wait;developer 1;echo In walking mode;developer 0;alias motionMode mode3"

alias mode3 "-speed;wait;wait;+duck;wait;wait;developer 1;echo In crouch walk mode;developer 0;alias motionMode mode4"

alias mode4 "+speed;wait;wait;developer 1;echo In slow crouch walk mode;developer 0;alias motionMode mode1"


The next part of the script is the part that binds specific keys to the cycler alias. I would recommend that you do this binding from the console, or that you use the facility provided by the game controls menu and the kb_act.lst file.


bind "3" "motionMode"

I have used the 3 key on my keyboard as the cycler doo-dad because it is next to my motion key (w) and is easy for me to use as a cycle key. You may want to use a different doo-dad.

It is that simple (or that complicated).

That's all there is to cycler scripts.


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 MeanGoof's Scripting Tutorial:

 | INDEX | Lesson1 | Lesson2 | Lesson3 | Lesson4 |

 

This page was originally created by [TiC]EVIL 28Aug01. Last updated 02/06/03.


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